Acoustic Rendering for Virtual Environments
نویسندگان
چکیده
In order for auralization to better replicate the binaural listening experience in a space, acoustic scattering in the room impulse response (RIR) must be more accurately calculated. Three models are discussed and used in room computations and auralizations: Lambert scattering, edge-diffraction models based on the Biot-Tolstoy-Medwin technique, and boss models for protuberances on reflecting surfaces. A psychoacoustic study with the Lambert diffusion model shows that the ear can clearly hear frequency-dependent changes in the scattering coefficient from 125 4000 Hz and that the perceived quality of the changes depends greatly on the temporal and spectral characteristics of the input signal. Edge-diffraction modeling offers a greater degree of accuracy compared to Lambert-diffusion, and a validated time-domain model is applied to calculate the RIR for a stage house, showing that reflected-diffracted combinations are significant and that even small spectral changes of up to 2 dB are audible as coloration differences in the room response. Finally, a boss model of scattering from baffled hemispheres is implemented, and binaural impulse responses are used in initial listening tests to investigate the audibility of the boss scattering. As an improvement upon Lambert-diffusion methods, a hybrid model is proposed incorporating BTM-based edge-diffraction and boss models.
منابع مشابه
Creating Interactive Virtual Acoustic Environments*
The theory and techniques for virtual acoustic modeling and rendering are discussed. The creation of natural sounding audiovisual environments can be divided into three main tasks: sound source, room acoustics, and listener modeling. These topics axe discussed in the context of both non-real-time and real-time virtual acoustic environments. Implementation strategies are considered, and a modula...
متن کاملConfigurable Design of Multimodal Non Visual Interfaces for 3D VE's
3D virtual environments (VE) require an advanced user interface to fully express their information contents. New I/O devices enable the use of multiple sensorial channels (vision, hearing, touch, etc.) to increase the naturalness and the efficiency of complex interactions. Haptic and acoustic interfaces extend the effective experience of virtual reality to visually impaired users. For these use...
متن کاملRendering Environmental Voice Reverberation for Large-scale Distributed Virtual Worlds
We present an algorithm that can render environmental audio effects for a large number of concurrent voice users immersed in a large distributed virtual world. Our approach uses an offline step, efficiently computing acoustic similarity measures based on average path length, reflection direction and diffusion throughout the environment. The similarity measures are used to adaptively decompose t...
متن کاملRendering environmental voice reverberation or large-scale distributed virtual worlds
We propose an approach that can render environmental audio effects for a large number of concurrent voice users immersed in a large distributed virtual world. In an off-line step, our approach efficiently computes acoustic similarity measures based on average path length, reflection direction and diffusion throughout the environment. The similarity measures are used to adaptively decompose the ...
متن کاملAudio, visual, and audio-visual egocentric distance perception by moving participants in virtual environments
A study on audio, visual, and audio-visual egocentric distance perception by moving participants in virtual environments is presented. Audio-visual rendering is provided using tracked passive visual stereoscopy and acoustic wave eld synthesis (WFS). Distances are estimated using indirect blind-walking (triangulation) under each rendering condition. Experimental results show that distances perce...
متن کاملModels and Algorithms for Interactive audio Rendering
Realistic modeling of reverberant sound in 3D virtual worlds provides users with important cues for localizing sound sources and understanding spatial properties of the environment. Unfortunately, current geometric acoustic modeling systems do not accurately simulate reverberant sound. Instead, they model only direct transmission and specular reflection, while diffraction is either ignored or m...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2001